Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
0
?
0
?
0
?
0
?
0
?
115
?
0
?
120
?
0
?
0
Total damage to objectives
0
0
0
0
0
0
0
0
0
0
Total damage to buildings
0
0
0
0
0
0
0
0
0
0
Total damage shielded
0
0
0
0
0
0
0
0
0
0
Total heals on teammates
0
0
0
0
0
0
0
0
0
0

Abilities usage

in numbers

Bloodlust (Q)

0xpressed

Mocking Shout (W)

0xpressed

Spinning Slash (E)

3xpressed

Undying Rage (R)

0xpressed

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Tryndamere

Toughest Matchups

These champions counter Aatrox
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Sett
58.0%
243 Matches
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Malphite
57.6%
396 Matches
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Mordekaiser
54.3%
363 Matches
?
TahmKench
54.0%
211 Matches
?
Darius
53.2%
376 Matches
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Chogath
53.0%
202 Matches
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Nasus
52.3%
285 Matches
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Volibear
51.9%
235 Matches
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DrMundo
51.8%
247 Matches
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Yone
51.5%
171 Matches
Error fetching data

Summoner spell

Most popular spells
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?
50.5% WR(6065 Matches)
?
?
52.0% WR(1310 Matches)
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?
50,54% WR3,476 Matches
Best starting option
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Time target@ 4 min
Early game
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?
?
53.22% WR3,476 Matches
Core build
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?
?
?
?
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Full build

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Tryndamere
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Dr. Mundo
0.00KDA0.00
0.00%Kill Participation0.00%
0Vision Score0
0Damage Dealt115
0Max CS Advantage0
0CS in First 10 Minutes0

Minions have varying gold values depending on their type, and the CS gap results in an approximate 0 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

0Max Level Lead0
Blue2,500G
Difference+13G
Red2,513G
?
500G
?
500G
?
500G
?
500G
?
500G
0G
0G
13G
0G
0G
500G
?
500G
?
513G
?
500G
?
500G
?